Ufelmann Viktor D. – 4th year student of the Chair of Management, Department of Engineering Business and Management (Bauman Moscow State Technical University)
Yatsenko Viktoria V. – Candidate of Science, Economics, Associate Professor (Bauman Moscow State Technical University)
Malinin Viktor L. – Candidate of Science, Economics, Associate Professor, Deputy Director of the Center for Innovation Infrastructure Development and Youth Entrepreneurship (the Center for Innovation Infrastructure Development and Youth Entrepreneurship, Bauman Moscow State Technical University)
Myakisheva Elizaveta D. – 4th year student at the Chair of Management, Faculty of Engineering Business and Management (Bauman Moscow State Technical University)
The authors of this article considered the aspects of gamification system implementation in a certain project. The implementation of the system was necessary to enhance the motivation and immersiveness of the staff of the project that consisted in attracting the target audience (teenagers aged 14-18) to a self-determination training. The gamification system was introduced step by step following the 6D algorithm.
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